
The Last Grimoire
In a low-poly fantasy world on the brink of collapse, the demon king unleashes hordes of abyssal creatures. The player, as the last great hero, must defend the final Grimoire that sustains the world by building and upgrading unique defensive towers.
Unlike traditional tower defense games, victory lies in the strategic collection and management of resources vital for both tower construction and upgrades. Battlefield management is crucial and is aided by a Tactical Mini-Map that displays enemy routes in real time and predicts the arrival of upcoming waves, allowing for proactive defensive restructuring. Prepare for a 1-3 hour mid-core experience of intense planning and action, where only ingenuity, peripheral vision, and resource optimization can save the kingdom.
Genre: Action Tower Defense
Developers:
- Manuel Lopez Campos: Producer/Designer/UI-UX
- Ludmila Pinto: Programming/Production
- Mateo Cortellini: Art/Game Design/Level Design/Programming
- Santiago Pelagallo: Art/Game Design/Level Design
- Matias Sureda: Programming/Art
- Franco Dazzi: Game Design/ Level Design
| Updated | 2 days ago |
| Published | 7 days ago |
| Status | In development |
| Platforms | HTML5 |
| Author | mateoboca |
| Genre | Action |
| Made with | Unity |
| Tags | 3D, First-Person, Low-poly, Medieval, Open World, progression, Singleplayer, Tower Defense, waves |



